Gear and passes
9 entries in this hub.
| Name | Price on 8 Nov 2026 | Stated effect | Notes |
|---|---|---|---|
| Flashlight | Base gear | Battery light. Drains in use, recovers while off. | Your battery light. F toggles it on keyboard guides. Foxy's counter is this beam on his face. |
| Batteries | Found in the restaurant | Extends flashlight use. Exact capacity is not published. | Pickups that keep the flashlight useful. |
| Radar | 50 Robux | Nearby monsters appear as blips. | Permanent blips for nearby monsters. Cheapest pass on the 8 November list. |
| Shotgun | 70 Robux | Knockback and stun. Ten shells a round. | Ten shells a round, knockback, and a stun. Also the gun you hand to EXG. |
| Minigun | 299 Robux | Teardown, 45-second rebuild, 3 ammo cans, overheats. | Tears a hunter apart for 45 seconds. Three ammo cans in the whole restaurant. |
| Sniper Rifle | 599 Robux | One-minute headshot stun. Five rounds. Body shot knocks flat. | Scoped rifle. A head shot stuns for one minute. Five rounds. Can be given to EXG. |
| Explosives | 399 Robux | 15 grenades and 7 C4 a round. Breaks animatronics, walls, and doors. | 15 grenades and 7 C4 each round, plus crates. They can break animatronics, walls, and doors. |
| Night Vision Goggles | 299 Robux | See in the dark. Store text: battery never runs out. | Dark vision. The 8 November store text says the battery never runs out. |
| Animatronic Bodyguard | 199 Robux | Ally bear: search, doors, scout, warn, distract, fight. | EXG, a friendly bear who searches, opens doors, and fights with you. |
![[ποΈ] Closing Shift Equipment](/media/optimized/e3fe0308b6863597ae265206-498.webp)