You only reach this sequence after the four keys and a code the keypad accepts. The results screen in recorded clears reads PHASE 1 COMPLETE and ESCAPED. That label is the game's, and it reads as a chapter, not a promise that later nights use the same building.
The walk out
- The radio says the elevator is on its way. Board and ride to the ground floor.
- The front doors are still chained from the inside.
- The radio tells you the last key opens the padlock. Unlock it quietly. The chain comes off. Leave it where it fell.
- Push the bar and step into the lot.
- Keep walking. Do not turn around. The voice says the lot is empty and that they go quiet when it is light. It also says "mostly."
- The warning is cut off. Springtrap is behind you as the restaurant burns, shouting to stay for the party, then "I ALWAYS COME BACK."
- The screen reads PHASE 1 COMPLETE and ESCAPED.
One solo clear showed +839 XP and a time of 16:26. Those are that run's numbers, not a fixed payout.
What the night was actually about
The same radio, earlier, says that if the screen goes dark and something gold is in the corner, do not look, and that old spring suits are tricky to get into. It also says the man who let you in was never a night guard. He was sheltering from the rain. The building's inhabitants were the danger, not a guard shift you failed.
CLOSING TIME is the badge for escaping in the elevator. On 8 November 2026 it had 86,264 awards, against 1,394,377 for FIRST NIGHT. By 10 November the experience page showed 127,591 won-ever for CLOSING TIME. Most people who clock in have not left.
Do not look at the stage on the way to the doors. The radio says to walk straight to the front and not stop. The party you already survived is not an invitation to stop for the band on the way out.
